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Introduction

The magic castle range replaced the castle range in 1999 but all the figures are compatible with each other - it's just that only the magic castle ones will be able to unlock sounds on the castle's footpad. This whole range is one of my favourites, not just because of the magic sounds, but also because of the figures 'chunky' style which I think gives them wonderful personality.  Below you will find a list of all the magic castle sets that I have found - If you know of anything not listed please let me know (address is at the bottom of the page).

 

Fisher Price Great Adventures Magic Castle (1999-2001)

A magical castle with a 21st century twist! The all-seeing eyes of the castle's lion face recognize the knights of the realm as they approach the castle...and the Magic Castle responds with sounds and lights. If an enemy knight dares to trespass, the lion roars and his eyes flash fiery red. But the determined enemy can still gain entry with a direct cannonball hit to the lion's nose. When a good knight approaches torches flash, trumpets blast, broad-swords clash and cheers ring out. Entry to the castle is granted to loyal knights when the lion's green eyes light up and the drawbridge opens.

Description

The set consists of a 'magic' castle and it's main feature is a unique magic footpad enables castle to 'recognise' figures and activate their unique sounds, lights and actions. Depending on the figure the lion's eyes will then glow green (and drawbridge will open) or red (and drawbridge will stay closed). The torches on either side will also flash and hitting the nose of the lion can also make the drawbridge open. The set comes with 5 figures, all of which have different effects when placed on this footpad: When the good king is placed on footpad there is either the sound of trumpets and the drawbridge opens, the sound of the king winning a fight and the drawbridge opens or the sound of the king losing a fight and the drawbridge stays closed. When the good knight is placed on footpad the sounds of trumpets or clashing swords and cheers are heard and the drawbridge opens. When the dark knights are placed on the footpad the sounds of the lion roaring or shouting are heard and the drawbridge stays closed. When the jester is placed on the footpad there is either the sound of laughter and the drawbridge stays closed or cheering laughter and the drawbridge opens; other figures in the range unlock other sounds and events. The castle also includes a dungeon with opening door, a secret passage with opening door, a ladder for scaling walls and a firing cannon with three cannon balls it requires 3 "C" batteries.

Figures: 1 Good King, 1 Good  Knight, 2 Dark Knights, 1 Jester.

Fisher Price Great Adventures Magic Royal Coach (1999-2001)

This coach is fit for a king...especially one who's being attacked. It magically transforms into a battle wagon with the roof opening up to launch a cross bow! When you use it with the Great Adventures Magic Castle place the coachman on the magic footpad to hear horse sounds announce the coach's arrival!

Description

This Royal coach can quickly be transformed into a mobile battle machine -  pulling the lever makes the roof fold open and the crossbow appear, press the button on it to fire one of the two included arrows. The door at rear of coach opens to allow figures to enter and the horse can be removed from harness and ridden by coach driver and other figures. The set comes with 1 Coach Driver Figure (place him on the magic castle footpad to hear the sounds of horses hooves or neighing, the drawbridge will then open).

Figures: 1 Coach Driver, 1 Coach Horse.

Fisher Price Great adventures Magic Dragon (1999-2001)

This mythical beast comes to life to bring danger and excitement to any castle adventure! Push the button to open his mouth, flap his wings and send chills throughout the kingdom.

Description

This large dragon features a button on his back to move his wings make his mouth open. The arms, head and tail all move and you can place the tip of tail on the magic castle footpad to unlock dragon growling noises.

Fisher Price Great Adventures Magic Cyclops (1999-2001)

With his all-seeing eye, the awesome giant Cyclops is the scariest enemy in the whole kingdom! Beware when  you push the button and he swings his mighty mace.

Description

 This monster has a button on his back that makes him swing his mace, his head and other arm also move. You can place his mace on the magic castle footpad to unlock stomping and wicked laughing noises.

Fisher Price Great Adventures Magic Jousting Knights (2000-2001)

When these two daring knights start to battle, one can knock the other off his horse with a touch to the shield! They also create special lights and sound when placed on the magic castle footpad.

Description

This set enable all the excitement of jousting matches to be recreated in the Great Adventures world and consists of two knights and two horses. The knights lances can be position as desired and then the knight can be placed on the horse. The horses are wheeled so they can be rolled towards each other and the first lance to hit the opponents shield will cause the opposing knight to be 'ejected' from his saddle - making the other one the winner. Each rider also unlocks special sounds and events when place on the magic castle footpad.

Figures: 1 Good Jousting Knight, 1 White Horse, 1 Dark Jousting Knight, 1 Black Horse.

Fisher Price Great Adventures Magic Skeletons And Ghost (1999-2001)

You will think the kingdom is truly haunted when these spooky characters arrive on the scene! They are especially scary after dark, when they take on an eerie glow.

Description

 This set consists of a ghost, a skeleton and a mummy. All three figures glow in the dark and when each is placed on the footpad they make screaming or rattling noises and the drawbridge stays closed.

Figures: 1 Ghost, 1 Skeleton, 1 Mummy.

Wizard And Witch (1999-2001)

There's sorcery afoot when the wizard and witch arrive in the kingdom. You will be amazed at what they conjure up, especially when it is dark and they glow like magic!

Description

 This set consists of a Wizard, a Witch and a Magic Ball, all of which glow in the dark. When each is placed on the magic castle footpad they either make the sound of thunder and the drawbridge stays closed or a magical noise and the drawbridge opens.

Figures: 1 Wizard, 1 Witch.

Good Knights (2000-2001)

The good knights are ready to save the magic castle from evil forces. Place them on the castle footpad to hear trumpets blast, broad swords clash and cheers ring out. The lion's green eyes light up and the drawbridge opens!

Description

This is a pack of three Good Knights, each with moveable arms - add them to your Great Adventures army for even bigger battles! They all unlock sounds and events when placed on the magic castle footpad.

Figures: 3 Good Knights.

Dark Knights (2000-2001)

The forces of evil try to invade the castle when these dark knights arrive. Place them on the magic castle footpad to hear the lion roar and see his eyes flash red. Don't expect the drawbridge to open for these villains!

Description

This is a pack of three Dark Knights, each with moveable arms - add them to your Great Adventures army for even bigger battles! They all unlock sounds and events when placed on the magic castle footpad.

Figures: 3 Dark Knights.

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This website is purely a source of information - I don't sell any thing here. Any Great Adventures stuff that I do have to sell I put up on eBay (if you are new to eBay please click here to find out more). My user ID is sausageoflife and you can view my current auctions here. That said, if there is something specific you are after let me know and I'll look out for it for you, similarly, if you have some Great Adventures items that you would like to sell or swap - get in touch, my email address is:

sausageoflife@blueyonder.co.uk

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